Aug 18, 2006, 11:18 AM // 11:18
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#61
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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Quote:
Originally Posted by RTSFirebat
Just remeber that this EoE change is a result of two things:
- People abusing it to gank their own teams during PvP matches such as AB.
- Other people complaining about the abuse on the forum.
Simply put it seems if people complain enough about anything in this game, there is a 60-70% chance at least of it getting toned down or nerfed.
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This is true. ANet does read the fora, and ANet does act on repeated requests. We who've been around for a while know this.
Quote:
There was nothing wrong with EoE, the problem was its abuse during battles.
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Well, in the Guildwars universe, that is pretty much the definition of something being wrong with a skill...
That said, I'm sure a big rebalance is on the horizon of a number of skills (partly because of abuse, partly because of synergy with Nightfall skills), and it is not impossible EoE will be among the skills changed.
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Aug 18, 2006, 01:03 PM // 13:03
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#62
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Grotto Attendant
Join Date: Nov 2005
Location: Defected back to America
Profession: Me/E
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I'm a little ambivalent towards this update. On the one hand, it does fix the griefing in AB using EoE Bombing before the battle even starts; on the other hand, I agree with some of the above posters that it is sort of a "band-aid" solution, in that it doesn't really address the root cause of the problem. I would've been more comfortable if ANet made it so that you can't deal damage to others (including your own team members) until the battle actually starts.
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Aug 18, 2006, 01:04 PM // 13:04
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#63
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Academy Page
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Quote:
Originally Posted by Lady Lozza
I don't agree with this nerf. It makes the skill next to useless in pve. How?
Well I'm with a team that focuses fire and takes down one creature at a time. Now EoE is pointless unless we had an ele with meteor shower with us doing damage to multiple enemies.
Simple nerf: MAKE IT NOT AFFECT HUMANS!
So it couldn't be used against outcasts, white manlte, etc, but no one in pve puts the spirit down in those situations anyway, because it is detrimental to your own team. This would get rid of the griefers in AB, and EoE Bombs in Halls - let's face it, EoE in halls was fun to play, but it wasn't a serious build and it was easy to beat.
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That's actually a good idea.
The longer this game lives, I think it will be harder and harder for pvp and pve to coexist.
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Aug 18, 2006, 01:24 PM // 13:24
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#64
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Banned
Join Date: Apr 2006
Guild: The Incorrigible Punsters
Profession: Mo/Me
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The skill is still viable for pve players. For example a B/P group already has a mm so make sure he brings death nova to put on pets. Death Nova does 105 armor ignore damge and poisons for 15 seconds to adjacent foes and it is very spammable at 2 sec recharge. I'm sure there are many other ways to make it useful just thought of this one off the top of my head.
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Aug 18, 2006, 01:36 PM // 13:36
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#65
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Desert Nomad
Join Date: Oct 2005
Profession: W/Me
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Ah yes, once again a certain kind of PvP abuse results in a nerf which hits everyone including PvE'ers who had nothing to do with it. Oh well, nothing new there then, pretty obvious PvE always comes second place sigh.
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Aug 18, 2006, 01:48 PM // 13:48
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#66
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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This skill now serves the purpose of taking off that last bit of life that an ele had caused to their target, instead of it doing damage across its range.
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Aug 18, 2006, 02:25 PM // 14:25
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#67
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Banned
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Quote:
Originally Posted by EagleEye812
Well, that shouldn't be much of a problem if you can get a siege turtle in there 1 hit - everyone below 90%, start killing individuals!
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i agree, not much of a nerf here... Since most NPCs dont have healing or regen 90% means pretty much nothing.
I'd much rather had kurzic and luxons becoming different species =\
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Aug 18, 2006, 02:30 PM // 14:30
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#68
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Desert Nomad
Join Date: Feb 2006
Location: Doomlore Shrine
Guild: Just Us Gamers [JUGs]
Profession: R/
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Might as well just remove EoE from the game now
^Sarcasm, don't flame me.
Those poor Grawl finally get a break...
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Aug 18, 2006, 02:43 PM // 14:43
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#69
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Pre-Searing Cadet
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Quote:
Originally Posted by Paperfly
The only place where you might play EoE in a single-playthrough-of-the-mission build is Vizunah Square. I dare say nobody has ever had EoE on their ranger's default eight skills list for general PVE playthough*.
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I'm sorry, but this is exactly the point against the nerf. EOE, far from being overpowered, was so weak that it was useless in 99% of PVE play. It was only useful for a few specialized farming builds and for Urgoz, and now not even that. We'll still play most of the missions the same way, but the ability to make new challenges for yourself even after you've 'finished the game' (i.e. run, solo farm, etc.) was what gave the game its replayability, and now just a little bit more of that is gone.
All because of some idiot griefers in PVP.
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Aug 18, 2006, 03:13 PM // 15:13
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#71
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Furnace Stoker
Join Date: May 2006
Profession: R/
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It's not a point against the nerf, unless you're trying to argue that the skill should have received a buff. Isn't it easier to just say that some skills are made for PvP, and others for PvE? I mean, IWAY (the skill) is craptacular in PvE, but I don't see anyone here calling for a buff to it, because it's so reviled in PvP that no one in their right mind would actually buff it. Same thing with EoE - it's obviously going to have more of an impact in high-end PvP, where you have at the minimum 16 players of the same species, and in GvG, AB, and Fort Aspenwood you have significantly more than that.
As the skill was rarely used in PvE, I really don't see what the big deal with this change is. It balances the skill for PvP where it is most useful and most used, and in the process it eliminates an exploit that griefers can use.
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Aug 18, 2006, 03:57 PM // 15:57
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#72
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Krytan Explorer
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Quote:
Originally Posted by Azagoth
Amen to that! I couldn't agree more. Just because of some idiotic moaners in PvP, we PvE players get totally shafted.
Nice going ANet!
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spot on but its nothing new, anet dont give a rats bum about pve'rs as long as the whining little pvpers are kept happy because they arent skilled enough to find a way around a certain skill.
note to pvpers, you dont like eoe? kill the damn spirit then
theres a place anerf can stick nightfall and it rhymes with grass
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Aug 18, 2006, 04:02 PM // 16:02
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#73
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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So now EoE requires party effort to utilize fully... Barrage, death nova, some ele AoE spells...
This is good. It takes a party to trigger extinction rather than an individual.
Anyone that relied heavily on EoE to survive... ironically Darwin wins again. Survival of the fittest, adapt or die.
(I know, I know... Darwin didn't use the term 'survival of the fittest'...)
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Aug 18, 2006, 04:15 PM // 16:15
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#74
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Frost Gate Guardian
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Quote:
Originally Posted by led-zep
spot on but its nothing new, anet dont give a rats bum about pve'rs as long as the whining little pvpers are kept happy because they arent skilled enough to find a way around a certain skill.
note to pvpers, you dont like eoe? kill the damn spirit then
theres a place anerf can stick nightfall and it rhymes with grass
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Sounds like you are PvE only, which is fine, but then you try to give advice on PvP which is something you have no clue about. If your entire Guild Wars experience has been ruined by this nerf then Nightfall will be better without you.
This skill is actually more useful now in PvE in some aspects, you can now use EoE on other human enemies like Am Fah, Jade Brotherhood, etc without expecting your own party to wipe.
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Aug 18, 2006, 04:30 PM // 16:30
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#75
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Krytan Explorer
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Thats Anerf for you, perpetually trying to eliminate any sense of consistency in the game, damaging PvE to try and eliminate people who pay attention to how skills work and where they best can be used for PvP.
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Aug 18, 2006, 04:37 PM // 16:37
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#76
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Desert Nomad
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This is a great update for AB.
Thing is, to me AB=RA. And if they are going to nerf a very usefull skill not only in the PvP world but also the PvE world (which they had already tried to nerf with the AoE update) to make something that's equivalent to RA better to play? Not to mention the fact it's only for Canthan players.
To me, that's insanely ridiculous. I couldn't hate this update anymore if it slapped my mom.
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Aug 18, 2006, 04:48 PM // 16:48
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#77
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Krytan Explorer
Join Date: Jan 2006
Location: Denmark
Guild: [HH] [Hax]
Profession: Mo/
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-.- Bye bye EoE Grawl.... That was such a great way to earn exp for my skill points e.e .. And it looked so freaking good when they all drop dead in a sec x.x .. And also bye bye to EoE Charr at Norlani enterance -.- No Ranger exp, and no Char hides for Fur -.-
i Guess the changes is good enough since it stops the Crap EoE bombs in HoH and stuff .. But im still pretty annoyed since i lost one of the best Ranger farming spots x.x
~Shadow
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Aug 18, 2006, 05:30 PM // 17:30
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#78
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Quote:
Originally Posted by led-zep
note to pvpers, you dont like eoe? kill the damn spirit then
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It was being abused in Alliance Battles by griefers. They were putting down a friendly spirit and saccing themselves to kill their own team. As part of that team, how exactly did you propose killing said friendly spirit? Or should it be a pre-requisite that to do an Alliance Battle you have to have a Rt somewhere in your group to get around griefers.
Note to PVE players. Before commenting on something, learn what the situation is first.
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Aug 18, 2006, 05:51 PM // 17:51
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#79
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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and note to pvp players you can still saccing yourself, abusing skills, doing nothing or leaving the game, crying for a nerf is not the right solution
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Aug 18, 2006, 05:57 PM // 17:57
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#80
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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Hey guys, I just wanted to clarify something. EoE was not "nerfed" simply because it became a problem in Alliance Battles. From the mouth (or rather, fingers since it was typed ) of Isaiah (The skill balancing king) himself: "we don't want to change this just because of AB. EoE is a problem everywhere it's used: Tombs, AB, PvE [and] Farming."
I have seen first-hand what EoE did on the field in Alliance Battles, Tombs, and PvE and I agree with this change 100%. Yes, this had effects outside of Alliance Battles and even outside PvP, but that was the intention.
No one is trying to "nerf" you, we just want to maintain a game where victory and success is earned by player skill, not a skill.
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